Hi everyone,
This summer, we created a video game titled Targeted -10 Days, which is now available on Steam, and we plan to bring it to other platforms later on.
(Steam link: https://store.steampowered.com/app/3075050/Targeted_10_Days)
The game is an anomaly detection game set in a Mafia environment. The goal is to find clues in an underground parking garage that might indicate a sabotage operation against us.
In the game, after various decisions, 2D animations are played, all of which I made using Procreate and Procreate Dreams.
The Procreate workflow was straightforward, although there were some aspects that slowed down the animation process. Unfortunately, I still don't like the handling of the Procreate layer, it's very limited compared to Clip Studio or Krita. Overall, the workflow was good, especially when I only drew the keyframes and then continued working on the drawings in Dreams.
Procreate Dreams was a bit different. Overall, it’s a brilliant tool, and I was able to accomplish a lot with it, although it's clear that there's still a long way to go before it can be used for professional purposes. I’m really looking forward to seeing its shortcomings overcome. However, I could do everything I wanted with it. I hope the Procreate team will soon introduce selection and other features because you have to think very far ahead for each step, and extending or shortening frames was often a struggle.
In the video below, you can see some of the animations from the game. I created more, but I can’t show them all here. The Procreate Dreams workspaces don’t show the recording of the workflow; I just demonstrated the layers, most of which I imported from Procreate, although there were instances where I had to draw in Dreams as well.